faulty artifact*
Fig. #01. Faulty Artifact Act I: Genesis (02′21″43‴) — projecting eretical thoughts on a blank canvas, 2020.
Faulty Artifact is an act of rural
resistance and revolution that was recorded right after the spread of a global pandemic, which caused many professionals and scholars to question the very foundations of their practices. In this scenario, the performance
critically displays a designer’s struggle to
rethink his role as an agent of change, in a
planet overwhelmed by industrial vomit,
customer seizure and environmental rape.
How may I send a message? What kind of message do we need? Am I allowed to design during our dark
times Am I able to design something useful,
ethical, sustainable, fair, genderless,
raceless, uncatastrophic, pure May I call myself a ‘designer’ while I don’t
aim to fit that role Is there a reason to design? What is it? Should we design not to be designed?
Should we conquer not to be conquered?
But more importantly, is it ethical to
design? (it depends on the aims and
methods...) Why should I design a flag?
And what should I write upon it?
The one-time performance is divided into three acts: (1) ‘Genesis’, (2) ‘Island’, and (3) ‘Doom’,
each of whom expresses one heretical
intent in the form of a manifesto. The project aims to shine a
different light upon the glossy, corrupt
surface of design: should we produce, or
should we only extrude questions? — Link to video.︎︎︎
Fig. #04. Storyboard collecting the elaboration & developement process for the performance, 2020.